Escape Room and Societies of Control
By: Marlee Hargis
Escape Room, released in 2011, follows the journey of six strangers who are invited to a mysterious building to complete an escape room for the chance to win $10,000. The characters quickly realize that the rooms are more than just a fun game, and they must solve the puzzles quickly in order to move on to the next room or die. In this post, I’ll discuss Gilles Deluze's theories of societies of control and Jeffery Nealon's “Intensity” and how they relate to the movie Escape Room.
A big force in societies of control is the act of constantly
being watched by a gaseous force that is mysterious and exists all around you. This is where the term panopticon comes
in. A panopticon is ‘a circular prison with cells arranged around a central
well, from which prisoners could at all times be observed.’ This creates the
feeling that you are always being watched, even if you aren’t, so you act as if
you are constantly being observed. Deluze describes us being watched by the
corporation who is acting as a “spirit, a gas”. The corporation or “gas” in this
context would be Minos, the company that oversees the game.
The panopticon is evident in Escape Room as there are
cameras in every room. At one point one of the main characters, Zoey, notices that
the point of the whole thing is that they are being watched and challenges the
overseers by destroying all the cameras in the room and pretending to die when
the containment workers get there. This leads to my favorite scene in the movie
when the workers see the oxygen masks hanging from the ceiling and ask each
other what she was planning on doing with them, she pops up from behind and
says, “Breathe, bitch!” before BAM, whapping the workers in the head with an IV
stand and stealing their gun.
“Intensity” talks all about experiences. We, as a society,
are no longer making anything new, so we must intensify our experiences and
make more of the same. In Escape Room, the rich have become bored, so they put
on this game to watch people solve puzzles for their lives. The Games Master
explains in the end that they have been doing it for years and have needed to
come up with better and better puzzles and themes, which leads them to the
‘Lone Survivors’ theme that is present in the movie; they want to see if luck
had anything to do with the perspective contestants’ survival and thus seeing
who among them would be the luckiest and get out of the rooms alive. The people
watching are among the richest in the world and for a sense of entertainment
bet on which player will survive the experience.



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